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Set
Rarity
Color
Type
Card Effects
Energy010
012345678910
Power05
012345
Might012
0123456789101112
Showing 82 cards.
Daughter of the Void art
Origins
Daughter of the Void
247/298
Rarity: Rare
Type: Legend
Color: Fury, Mind
:rb_exhaust: : [Reaction] — [Add] :rb_rune_rainbow: . Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa
Icathian Rain art
Origins
Icathian Rain
248/298
Rarity: Epic
Type: Spell
Color: Fury, Mind
Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.
Kai'Sa
Relentless Storm art
Origins
Relentless Storm
249/298
Rarity: Rare
Type: Legend
Color: Fury, Body
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might: .)
Volibear
Stormbringer art
Origins
Stormbringer
250/298
Rarity: Epic
Type: Spell
Color: Fury, Body
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Volibear
Loose Cannon art
Origins
Loose Cannon
251/298
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx
Super Mega Death Rocket! art
Origins
Super Mega Death Rocket!
252/298
Rarity: Epic
Type: Spell
Color: Fury, Chaos
Deal 5 to a unit.When you conquer, you may discard 1 to return this from your trash to your hand.
Jinx
Hand of Noxus art
Origins
Hand of Noxus
253/298
Rarity: Rare
Type: Legend
Color: Fury, Order
:rb_exhaust: : [Reaction], [Legion] — [Add] :rb_energy_1: . (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius
Noxian Guillotine art
Origins
Noxian Guillotine
254/298
Rarity: Epic
Type: Spell
Color: Fury, Order
[Action] (Play on your turn or in showdowns.)Choose a unit. Kill it the next time it takes damage this turn.[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Darius
Nine-Tailed Fox art
Origins
Nine-Tailed Fox
255/298
Rarity: Rare
Type: Legend
Color: Calm, Mind
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might: .
Ahri
Fox-Fire art
Origins
Fox-Fire
256/298
Rarity: Epic
Type: Spell
Color: Calm, Mind
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0: .)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
Ahri
Blind Monk art
Origins
Blind Monk
257/298
Rarity: Rare
Type: Legend
Color: Calm, Body
:rb_energy_1: , :rb_exhaust: : Buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Lee Sin
Dragon's Rage art
Origins
Dragon's Rage
258/298
Rarity: Epic
Type: Spell
Color: Calm, Body
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Lee Sin
Unforgiven art
Origins
Unforgiven
259/298
Rarity: Rare
Type: Legend
Color: Calm, Chaos
:rb_energy_2: , :rb_exhaust: : Move a friendly unit to or from its base.
Yasuo
Last Breath art
Origins
Last Breath
260/298
Rarity: Epic
Type: Spell
Color: Calm, Chaos
[Action] (Play on your turn or in showdowns.)Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Yasuo
Radiant Dawn art
Origins
Radiant Dawn
261/298
Rarity: Rare
Type: Legend
Color: Calm, Order
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Leona
Zenith Blade art
Origins
Zenith Blade
262/298
Rarity: Epic
Type: Spell
Color: Calm, Order
[Action] (Play on your turn or in showdowns.)Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Leona
Swift Scout art
Origins
Swift Scout
263/298
Rarity: Showcase
Type: Legend
Color: Mind, Chaos
You may pay :rb_energy_1: to hide a card with [Hidden] instead of :rb_rune_rainbow: . :rb_energy_1: , :rb_exhaust: : Put a Teemo unit you own into your hand from your Champion Zone or the board.
Teemo
Guerilla Warfare art
Origins
Guerilla Warfare
264/298
Rarity: Epic
Type: Spell
Color: Mind, Chaos
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Teemo
Herald of the Arcane art
Origins
Herald of the Arcane
265/298
Rarity: Rare
Type: Legend
Color: Mind, Order
:rb_energy_1: , :rb_exhaust: : Play a 1 :rb_might: Recruit unit token.
Viktor
Siphon Power art
Origins
Siphon Power
266/298
Rarity: Epic
Type: Spell
Color: Mind, Order
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a battlefield. Give friendly units there +1 :rb_might: this turn and enemy units there -1 :rb_might: this turn, to a minimum of 1 :rb_might: .
Viktor
Bounty Hunter art
Origins
Bounty Hunter
267/298
Rarity: Rare
Type: Legend
Color: Body, Chaos
:rb_exhaust: : Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Miss Fortune
Bullet Time art
Origins
Bullet Time
268/298
Rarity: Epic
Type: Spell
Color: Body, Chaos
[Action] (Play on your turn or in showdowns.)Pay any amount of :rb_rune_rainbow: to deal that much damage to all enemy units at a battlefield.
Miss Fortune
The Boss art
Origins
The Boss
269/298
Rarity: Rare
Type: Legend
Color: Body, Order
If a buffed unit you control would die, you may pay :rb_rune_rainbow: , exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)When you conquer, ready me.
Sett
Showstopper art
Origins
Showstopper
270/298
Rarity: Epic
Type: Spell
Color: Body, Order
Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
Sett
Dark Child - Starter art
Origins Proving Grounds
Dark Child - Starter
017/024
Rarity: Rare
Type: Legend
Color: Fury, Chaos
At the end of your turn, ready up to 2 runes.
Annie
Tibbers art
Origins Proving Grounds
Tibbers
018/024
Rarity: Epic
Type: Unit
Color: Fury, Chaos
When you play me, deal 3 to all units at battlefields.
Annie
Wuju Bladesman - Starter art
Origins Proving Grounds
Wuju Bladesman - Starter
019/024
Rarity: Rare
Type: Legend
Color: Calm, Body
While a friendly unit defends alone, it gets +2 :rb_might: .
Master Yi
Highlander art
Origins Proving Grounds
Highlander
020/024
Rarity: Epic
Type: Spell
Color: Calm, Body
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Master Yi
Lady of Luminosity - Starter art
Origins Proving Grounds
Lady of Luminosity - Starter
021/024
Rarity: Rare
Type: Legend
Color: Mind, Order
When you play a spell that costs :rb_energy_5: or more, draw 1.
Lux
Final Spark art
Origins Proving Grounds
Final Spark
022/024
Rarity: Epic
Type: Spell
Color: Mind, Order
[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.
Lux
Might of Demacia - Starter art
Origins Proving Grounds
Might of Demacia - Starter
023/024
Rarity: Rare
Type: Legend
Color: Body, Order
When you conquer, if you have 4+ units at that battlefield, draw 2.
Garen
Decisive Strike art
Origins Proving Grounds
Decisive Strike
024/024
Rarity: Epic
Type: Spell
Color: Body, Order
[Action] (Play on your turn or in showdowns.)Give friendly units +2 :rb_might: this turn.
Garen
Mechanized Menace art
Spiritforged
Mechanized Menace
181/221
Rarity: Rare
Type: Legend
Color: Fury, Mind
Your Mechs have [Shield]. (+1 :rb_might: while they're defenders.)
Rumble
Danger Zone art
Spiritforged
Danger Zone
182/221
Rarity: Epic
Type: Spell
Color: Fury, Mind
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] :rb_energy_1: :rb_rune_rainbow: (You may pay the additional cost to repeat this spell's effect.)Give your Mechs +1 :rb_might: this turn.
Rumble
Purifier art
Spiritforged
Purifier
183/221
Rarity: Rare
Type: Legend
Color: Fury, Body
Your Equipment each give [Assault]. (+1 :rb_might: while equipped unit is an attacker.)
Lucian
Relentless Pursuit art
Spiritforged
Relentless Pursuit
184/221
Rarity: Epic
Type: Spell
Color: Fury, Body
[Action] (Play on your turn or in showdowns.)Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Lucian
Glorious Executioner art
Spiritforged
Glorious Executioner
185/221
Rarity: Rare
Type: Legend
Color: Fury, Chaos
When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven
Spinning Axe art
Spiritforged
Spinning Axe
186/221
Rarity: Epic
Type: Gear
Color: Fury, Chaos
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] :rb_rune_rainbow: ( :rb_rune_rainbow: : Attach this to a unit you control.)[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Draven Equipment
Void Burrower art
Spiritforged
Void Burrower
187/221
Rarity: Rare
Type: Legend
Color: Fury, Order
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
Rek'Sai
Void Rush art
Spiritforged
Void Rush
188/221
Rarity: Epic
Type: Spell
Color: Fury, Order
Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by :rb_energy_2: . Draw any you didn't banish.
Rek'Sai
Fire Below the Mountain art
Spiritforged
Fire Below the Mountain
189/221
Rarity: Rare
Type: Legend
Color: Calm, Mind
:rb_exhaust: : [Reaction] — [Add] :rb_rune_rainbow: . Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Ornn
Forgefire Cape art
Spiritforged
Forgefire Cape
190/221
Rarity: Epic
Type: Gear
Color: Calm, Mind
[Unique] (Your deck can have only 1 card with this name.)[Equip] :rb_rune_rainbow: ( :rb_rune_rainbow: : Attach this to a unit you control.)
Ornn Equipment
Rabadon's Deathcrown art
Spiritforged
Rabadon's Deathcrown
191/221
Rarity: Epic
Type: Gear
Color: Calm, Mind
[Unique] (Your deck can have only 1 card with this name.)[Equip] :rb_rune_rainbow: ( :rb_rune_rainbow: : Attach this to a unit you control.)
Ornn Equipment
Shurelya's Requiem art
Spiritforged
Shurelya's Requiem
192/221
Rarity: Epic
Type: Gear
Color: Calm, Mind
[Unique] (Your deck can have only 1 card with this name.)[Equip] :rb_rune_rainbow: ( :rb_rune_rainbow: : Attach this to a unit you control.)When you play this, ready your units.
Ornn Equipment
Grandmaster at Arms art
Spiritforged
Grandmaster at Arms
193/221
Rarity: Rare
Type: Legend
Color: Calm, Body
:rb_energy_1: , :rb_exhaust: : Attach a detached Equipment you control to a unit you control. :rb_exhaust: : Attach an attached Equipment you control to a unit you control.
Jax
Counter Strike art
Spiritforged
Counter Strike
194/221
Rarity: Epic
Type: Spell
Color: Calm, Body
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Jax
Blade Dancer art
Spiritforged
Blade Dancer
195/221
Rarity: Epic
Type: Spell
Color: Calm, Body
When you choose a friendly unit, you may exhaust me and pay :rb_rune_rainbow: to ready it.When you conquer, you may pay :rb_energy_1: to ready me.
Irelia
Defiant Dance art
Spiritforged
Defiant Dance
196/221
Rarity: Epic
Type: Spell
Color: Calm, Chaos
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 :rb_might: this turn and another unit -2 :rb_might: this turn.
Irelia
Emperor of the Sands art
Spiritforged
Emperor of the Sands
197/221
Rarity: Rare
Type: Legend
Color: Calm, Order
Your Sand Soldiers have [Weaponmaster]. :rb_energy_1: , :rb_exhaust: : Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir
Arise! art
Spiritforged
Arise!
198/221
Rarity: Epic
Type: Spell
Color: Calm, Order
Play a 2 :rb_might: Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.
Azir
Prodigal Explorer art
Spiritforged
Prodigal Explorer
199/221
Rarity: Rare
Type: Legend
Color: Mind, Chaos
:rb_exhaust: : [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal
Arcane Shift art
Spiritforged
Arcane Shift
200/221
Rarity: Epic
Type: Spell
Color: Mind, Chaos
[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Ezreal
Chem-Baroness art
Spiritforged
Chem-Baroness
201/221
Rarity: Rare
Type: Legend
Color: Mind, Order
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.While your score is within 3 points of the Victory Score, your Gold [ADD] an additional :rb_energy_1: .
Renata Glasc
Hostile Takeover art
Spiritforged
Hostile Takeover
202/221
Rarity: Epic
Type: Spell
Color: Mind, Order
[Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0: .)Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
Renata Glasc
Battle Mistress art
Spiritforged
Battle Mistress
203/221
Rarity: Rare
Type: Legend
Color: Body, Chaos
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.When one or more enemy units die, ready me.
Sivir
On the Hunt art
Spiritforged
On the Hunt
204/221
Rarity: Epic
Type: Spell
Color: Body, Chaos
Ready your units.
Sivir
Grand Duelist art
Spiritforged
Grand Duelist
205/221
Rarity: Rare
Type: Legend
Color: Body, Order
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ :rb_might: .)
Fiora
Riposte art
Spiritforged
Riposte
206/221
Rarity: Epic
Type: Spell
Color: Body, Order
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit and a spell. Counter that spell and give that unit + :rb_might: equal to that spell's Energy cost this turn.
Fiora
Virtuoso art
Unleashed
Virtuoso
181/219
Rarity: Rare
Type: Legend
Color: Fury, Mind
When you play a spell, if you spent :rb_energy_4: or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Jhin
Curtain Call art
Unleashed
Curtain Call
182/219
Rarity: Epic
Type: Spell
Color: Fury, Mind
[Repeat] — :rb_energy_1: / :rb_rune_rainbow: / :rb_energy_1: :rb_rune_rainbow: (You may pay each additional cost to repeat this spell's effect.)Choose one you haven't already chosen —Draw 1.Deal 2 to a unit at a battlefield.Deal 3 to a unit at a base.Give a unit at a battlefield -4 :rb_might: this turn.
Jhin